Bug #423
closedUnusual Material ID assignment for submeshes not supported correctly
0%
Description
The following scene exports out with the wrong materials assigned to the submeshes(particularly the mountains in the back), due to some problem with the material IDs and such on the submeshes and multi-materials. Now I would blame the user on this case, but it seems OgreMax can export it correctly regardless.
It's mostly an issue that comes from how Max handles attaching submeshes and condensing the multi-material. Perhaps it could be corrected by EOE?
Filebeam download for the sample scene I mean, since it's bigger than 5 MB:
http://fbe.am/8Pn
Updated by arkeon over 12 years ago
- Status changed from New to In Progress
- Assignee set to arkeon
I could not observe any bad material IDs on your scene.
Everything is exporting well ^^
however I've just add the support of the texture "Alpha source" option since with the fbx every texture has an alpha channel so the materials had some bad parameters.
could you retry with the new EOE version and tell if you still found the problem ?
Updated by dariosamo over 12 years ago
Disregard, it seems it was just a bug with my scene importing code.
ABANDON SHIP, ABANDON SHIP.
(consider this issue closed, sorry for bothering and thanks for being helpful)
Updated by arkeon over 12 years ago
- Status changed from In Progress to Rejected
ok thanks :)
it made me correct an another bug so it was useful.