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Bug #423
closedUnusual Material ID assignment for submeshes not supported correctly
Start date:
06/24/2012
Due date:
% Done:
0%
Estimated time:
Description
The following scene exports out with the wrong materials assigned to the submeshes(particularly the mountains in the back), due to some problem with the material IDs and such on the submeshes and multi-materials. Now I would blame the user on this case, but it seems OgreMax can export it correctly regardless.
It's mostly an issue that comes from how Max handles attaching submeshes and condensing the multi-material. Perhaps it could be corrected by EOE?
Filebeam download for the sample scene I mean, since it's bigger than 5 MB:
http://fbe.am/8Pn
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