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Kinect Scol plugin
DataSkeleton.h
1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OpenSpace3D
4 For the latest info, see http://www.openspace3d.com
5 
6 Copyright (c) 2012 I-maginer
7 
8 This program is free software; you can redistribute it and/or modify it under
9 the terms of the GNU Lesser General Public License as published by the Free Software
10 Foundation; either version 2 of the License, or (at your option) any later
11 version.
12 
13 This program is distributed in the hope that it will be useful, but WITHOUT
14 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
15 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
16 
17 You should have received a copy of the GNU Lesser General Public License along with
18 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
19 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
20 http://www.gnu.org/copyleft/lesser.txt
21 
22 -----------------------------------------------------------------------------
23 */
24 
32 #ifndef __DATASKELETON_H__
33 #define __DATASKELETON_H__
34 
35 
36 #include "lib/common.h"
37 
39 {
40 public:
41 
42  DataSkeleton(KinectUser* existingUser);
43  ~DataSkeleton();
44 
45  bool GetBoneCurrentPosition(nite::JointType skelJoint, nite::Point3f &position, float minConfidence);
46  bool GetBoneCurrentOrientation(nite::JointType skelJoint, Quaternion* mQuat, float minConfidence);
47  bool GetBoneImgCoordinates(nite::JointType skelJoint, nite::Point3f &v, float minConfidence);
48 private:
49 
50 KinectUser* p_User;
51 
52 protected:
53  DataSkeleton();
54 
55 };
56 
57 #endif
Kinect user handling. .
Definition: KinectUser.h:38
Create Singleton type. .
Definition: DataSkeleton.h:38