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Kinect Scol plugin
KinectUser.h
1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OpenSpace3D
4 For the latest info, see http://www.openspace3d.com
5 
6 Copyright (c) 2012 I-maginer
7 
8 This program is free software; you can redistribute it and/or modify it under
9 the terms of the GNU Lesser General Public License as published by the Free Software
10 Foundation; either version 2 of the License, or (at your option) any later
11 version.
12 
13 This program is distributed in the hope that it will be useful, but WITHOUT
14 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
15 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
16 
17 You should have received a copy of the GNU Lesser General Public License along with
18 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
19 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
20 http://www.gnu.org/copyleft/lesser.txt
21 
22 -----------------------------------------------------------------------------
23 */
24 
32 #ifndef __KINECTUSER_H__
33 #define __KINECTUSER_H__
34 
35 #include "lib/common.h"
36 #include "KinectUserHand.h"
37 
38 class KinectUser
39 {
40  public:
42  ~KinectUser();
43 
44  void SetId(int id);
45  int GetId();
46 
47  inline int GetColor()
48  {
49  return color;
50  };
51 
52  DataSkeleton* GetSkeletonData();
53  KinectDevice* GetParentDevice();
54  void DetectUserHands(cv::Mat depthMat, cv::Mat depthMatBgr);
55  bool IsHandVisible(nite::JointType skelJoint);
56  bool GetFingersPixelPosition(nite::JointType hand, vector<cv::Point> &vec);
57  bool GetBoneImgCoordinates(nite::JointType skelJoint, nite::Point3f &v, float minConfidence);
58  bool GetBoneCurrentPosition(nite::JointType skelJoint, nite::Point3f &position, float minConfidence);
59  bool GetBoneCurrentOrientation(nite::JointType skelJoint, Quaternion* mQuat, float minConfidence);
60  bool IsCalibrated();
61  void SetCalibrated(bool state);
62 
63  //unsigned short* GetNearestZone();
64  private:
65  int color;
66  int uId;
67 
68  void GenerateColor();
69 
70  // User generator
71  KinectDevice* p_KinectDevice;
72  KinectUserHand* mleftHand;
73  KinectUserHand* mrightHand;
74 
75  // Data Skeleton
76  DataSkeleton* mDataSkeleton;
77 
78  unsigned short* handsData;
79  bool mCalibrated;
80 
81  protected:
82  KinectUser();
83 };
84 
85 #endif
Kinect user handling. .
Definition: KinectUser.h:38
Kinect user hand handling. .
Kinect device handling. .
Definition: KinectDevice.h:39
Create Singleton type. .
Definition: DataSkeleton.h:38